In stock

Plastic 014 A

31.66$

Hand-checked plastic material — ships with the channels you need at 8K.

SKU: TA-ACG-PLASTIC014A Tags: , ,
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Plastic 014 An is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the orange, plastic character of real plastic surfaces without forcing you to spend an evening rebaking maps.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Targeted at motion designers who prefer accuracy over flair. Plastic 014 A won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.

Compatible with Unreal Engine, 3ds Max, Marmoset Toolbag, Cinema 4D and Unity. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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