In stock

Fabric 036

40.38$

Fabric 036 — a fabric material pack with verified normal-map convention and tiling.

SKU: TA-ACG-FABRIC036 Tags: , , ,
Add to cart

Surface character: clean, fabric and smooth. Fabric 036 is a fabric material captured for production rendering, with maps that behave the way your shader graph expects.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for indie game studios who need a material to drop into a scene and stay there. Fabric 036 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Compatible with Cinema 4D, Unity, 3ds Max, Blender and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

There are no reviews yet.

Be the first to review “Fabric 036”

Your email address will not be published. Required fields are marked *