Surface character: grass and lawn. Grass 006 is a grass material captured for production rendering, with maps that behave the way your shader graph expects.
The pack is shipped at up to 8K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Grass 006 into their material library and continue working without a single rebake.
Engine compatibility: Unreal Engine, Houdini, Unity, Cinema 4D and 3ds Max. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Grass 006 with any two other assets in the same checkout to trigger the bundle discount automatically.

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