This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 021 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, metalness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for 3D artists who need a material to drop into a scene and stay there. Metal 021 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unreal Engine, Unity, Marmoset Toolbag, Houdini and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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