Surface character: leather, red and shiny. Leather 024 is a leather material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at motion designers who prefer accuracy over flair. Leather 024 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Compatible with Unreal Engine, Blender, Houdini, Marmoset Toolbag and Maya. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
