This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Painted Plaster 014 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for motion designers who need a material to drop into a scene and stay there. Painted Plaster 014 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Painted Plaster 014 loads cleanly into Houdini, Blender, Unreal Engine, 3ds Max and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Painted Plaster 014 with any two other assets in the same checkout to trigger the bundle discount automatically.
