Medieval Wood is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the planks, weathered character of real wood surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Medieval Wood into their material library and continue working without a single rebake.
Engine compatibility: Maya, Cinema 4D, 3ds Max, Houdini and Blender. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Medieval Wood integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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