Surface character: net and rope. Net 001 An is a net material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at motion designers who prefer accuracy over flair. Net 001 A won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Houdini, 3ds Max, Maya, Cinema 4D and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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