In stock

Bricks 062

35.88$

Bricks 062 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Unity or any modern renderer.

SKU: TA-ACG-BRICKS062 Tags: , ,
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Bricks 062 brings a bricks, grunge and wall surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.

Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.

Built for indie game studios who need a material to drop into a scene and stay there. Bricks 062 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Drop into Unity, 3ds Max, Cinema 4D, Maya and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Every purchase is final and lifetime. Bricks 062 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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