This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Climbing Wall Base ships ready for production use, not as a sample.
Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Climbing Wall Base integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Compatible with Maya, Marmoset Toolbag, Unreal Engine, Houdini and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Every purchase is final and lifetime. Climbing Wall Base integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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