This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Painted Plaster 006 ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at VFX departments who prefer accuracy over flair. Painted Plaster 006 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Unity, Unreal Engine, Marmoset Toolbag, 3ds Max and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Painted Plaster 006 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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