In stock

Ground 018

43.07$

Ground 018 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into Blender or any modern renderer.

SKU: TA-ACG-GROUND018 Tags: , , ,
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Ground 018 delivers a ground PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported at the resolution your project needs.

The pack is shipped at up to 8K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.

Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Ground 018 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.

Compatible with Blender, Unreal Engine, Marmoset Toolbag, Cinema 4D and 3ds Max. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

Once purchased, Ground 018 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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