Surface character: dirt, forest and gravel. Ground 073 is a ground material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for product visualisers who need a material to drop into a scene and stay there. Ground 073 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Cinema 4D, Blender, Unreal Engine, Maya and Houdini. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Ground 073 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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