Surface character: rough, grey and flat. Rough Plasterbrick 05 is a plaster concrete material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for indie game studios who need a material to drop into a scene and stay there. Rough Plasterbrick 05 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Cinema 4D, Unreal Engine, Blender, Houdini and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Rough Plasterbrick 05 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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