Wood 030 brings a brown, clean and fine surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for 3D artists who need a material to drop into a scene and stay there. Wood 030 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Engine compatibility: Unity, Unreal Engine, 3ds Max, Houdini and Blender. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Wood 030 with any two other assets in the same checkout to trigger the bundle discount automatically.
