Surface character: cloth, leather and smooth. Leather 004 is a leather material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for motion designers who need a material to drop into a scene and stay there. Leather 004 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Compatible with Unreal Engine, Blender, Cinema 4D, 3ds Max and Unity. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Purchase grants you permanent access via your account. Combine Leather 004 with any two other assets in the same checkout to trigger the bundle discount automatically.
