Asphalt 018 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the asphalt, damaged character of real asphalt surfaces without forcing you to spend an evening rebaking maps.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Asphalt 018 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across 3ds Max, Blender, Marmoset Toolbag, Houdini and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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