Bench Vice 01 captures a workshop, garage and used subject as a clean 3D asset suited for both real-time and offline renderers. No remeshing or UV repair is required before integration.
Technical specs: clean quad-leaning topology, predictable UVs, GLB, OBJ and FBX export. Materials use standard PBR conventions (BaseColor / Normal / Roughness / Metalness / AO).
Suited for motion designers who care about engine fit. Bench Vice 01 drops into Unity, Unreal, Blender, or your renderer of choice without manual cleanup.
Compatible with Maya, Unity, Houdini, Cinema 4D and 3ds Max. The export formats are plain GLB, OBJ, and FBX — no proprietary container, no DRM, no engine-specific quirk.
Purchase is permanent and account-bound. Re-download is unlimited; you can bring Bench Vice 01 into as many projects as you ship.
