Surface character: costal, seaside and stones. Coast Sand 05 is a sand material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Coast Sand 05 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Engine compatibility: Marmoset Toolbag, Maya, Unity, Houdini and 3ds Max. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Coast Sand 05 with any two other assets in the same checkout to trigger the bundle discount automatically.

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