Surface character: cobblestone, old and garden. Cobblestone 05 is a floor material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Cobblestone 05 into their material library and continue working without a single rebake.
Cobblestone 05 loads cleanly into Cinema 4D, 3ds Max, Maya, Marmoset Toolbag and Unreal Engine. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
