Surface character: facade, night and skyscraper. Facade 016 is a facade material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, emission channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at VFX departments who prefer accuracy over flair. Facade 016 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Tested across Marmoset Toolbag, Houdini, Maya, Cinema 4D and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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