Grass 008 brings a grass and lawn surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Grass 008 into their material library and continue working without a single rebake.
Drop into Unity, Houdini, Cinema 4D, Marmoset Toolbag and 3ds Max without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Grass 008 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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