This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Gravel 040 ships ready for production use, not as a sample.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Gravel 040 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Gravel 040 loads cleanly into Marmoset Toolbag, Cinema 4D, Blender, Unreal Engine and Maya. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Purchase grants you permanent access via your account. Combine Gravel 040 with any two other assets in the same checkout to trigger the bundle discount automatically.

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