In stock

Gray Rocks

43.90$

Hi-res outdoor material — uneven, rocks and rocky, mapped for tiling and engine-agnostic use.

SKU: TA-PH-GRAY_ROCKS Tags: , , , , ,
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Gray Rocks is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the uneven, rocks character of real outdoor surfaces without forcing you to spend an evening rebaking maps.

Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Gray Rocks integrates without negotiation. ArchViz teams will recognise the workflow immediately.

Gray Rocks loads cleanly into Cinema 4D, Unreal Engine, Marmoset Toolbag, Maya and Unity. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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