This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Ground 062 L ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Ground 062 L integrates without negotiation. Indie game studios will recognise the workflow immediately.
Compatible with Houdini, Unreal Engine, Unity, Maya and Cinema 4D. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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