In stock

Ice 001

48.26$

Tileable frozen surface captured for production use, full PBR coverage at 8K.

SKU: TA-ACG-ICE001 Tags: , , , , ,
Add to cart

Ice 001 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the frozen, green character of real ice surfaces without forcing you to spend an evening rebaking maps.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Targeted at VFX departments who prefer accuracy over flair. Ice 001 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.

Compatible with Houdini, Unreal Engine, Maya, Unity and Marmoset Toolbag. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

There are no reviews yet.

Be the first to review “Ice 001”

Your email address will not be published. Required fields are marked *