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Jolcham Oak Bark 01

31.44

Jolcham Oak Bark 01: technical PBR material with documented channels for predictable shader behaviour.

SKU: TA-PH-JOLCHAM_OAK_BARK_01 Tags: , , , , ,
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Jolcham Oak Bark 01 brings a rough, weathered and uneven surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.

Technical specs: color, normal, roughness, displacement, AO channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.

Targeted at ArchViz teams who prefer accuracy over flair. Jolcham Oak Bark 01 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.

Compatible with Unreal Engine, Marmoset Toolbag, Maya, 3ds Max and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.