Leather 014 brings a brown, leather and old surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Cinema 4D.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Leather 014 integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Engine compatibility: Cinema 4D, Blender, Unity, Maya and 3ds Max. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Leather 014 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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