In stock

Leather 031

32.54$

Hi-res leather material — black and leather, mapped for tiling and engine-agnostic use.

SKU: TA-ACG-LEATHER031 Tags: ,
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This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Leather 031 ships ready for production use, not as a sample.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for ArchViz teams who need a material to drop into a scene and stay there. Leather 031 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Compatible with Unreal Engine, Cinema 4D, Blender, Maya and Houdini. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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