Marble 017 brings a black, marble and reflective surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
Technical specs: color, displacement, normal, roughness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for motion designers who need a material to drop into a scene and stay there. Marble 017 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Engine compatibility: Maya, Blender, Cinema 4D, Unreal Engine and Houdini. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Marble 017 with any two other assets in the same checkout to trigger the bundle discount automatically.

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