Metal 038 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the metal, scratched character of real metal surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Metal 038 integrates without negotiation. 3D artists will recognise the workflow immediately.
Compatible with Cinema 4D, Marmoset Toolbag, Blender, Unity and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
