In stock

Metal 043 A

32.18$

Metal 043 A: technical PBR material with documented channels for predictable shader behaviour.

SKU: TA-ACG-METAL043A Tags: , , ,
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Surface character: clean, copper and metal. Metal 043 An is a metal material captured for production rendering, with maps that behave the way your shader graph expects.

Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.

Built for indie game studios who need a material to drop into a scene and stay there. Metal 043 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Drop into Cinema 4D, Marmoset Toolbag, 3ds Max, Blender and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Every purchase is final and lifetime. Metal 043 An integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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