Surface character: net and rope. Net 002 An is a net material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, opacity channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Net 002 An integrates without negotiation. 3D artists will recognise the workflow immediately.
Drop into Maya, Blender, Unreal Engine, Cinema 4D and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Net 002 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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