In stock

Paint 004

48.93$

A cracks, light PBR pack tested for clean tiling and accurate shading in Maya.

SKU: TA-ACG-PAINT004 Tags: , , , , ,
Add to cart

Paint 004 delivers a paint PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported at the resolution your project needs.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Paint 004 integrates without negotiation. VFX departments will recognise the workflow immediately.

Drop into Maya, Unity, Blender, Unreal Engine and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

There are no reviews yet.

Be the first to review “Paint 004”

Your email address will not be published. Required fields are marked *