Surface character: plaster, plastered and concrete. Patterned Plaster Wall is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for motion designers who need a material to drop into a scene and stay there. Patterned Plaster Wall works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Marmoset Toolbag, 3ds Max, Cinema 4D, Unity and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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