This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Planks 013 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Planks 013 integrates without negotiation. 3D artists will recognise the workflow immediately.
Drop into Houdini, Marmoset Toolbag, Maya, Blender and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Planks 013 with any two other assets in the same checkout to trigger the bundle discount automatically.
