Planks 016 brings a bright, light and nailed surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Blender.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: motion designers can drop Planks 016 into their material library and continue working without a single rebake.
Tested across Blender, Unity, 3ds Max, Marmoset Toolbag and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Planks 016 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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