In stock

Plastic 018 A

46.33$

Plastic 018 A — a plastic material pack with verified normal-map convention and tiling.

SKU: TA-ACG-PLASTIC018A Tags: ,
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Plastic 018 A brings a grey and plastic surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.

All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for indie game studios who need a material to drop into a scene and stay there. Plastic 018 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Engine compatibility: Maya, Unreal Engine, Unity, Cinema 4D and Houdini. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.

Once purchased, Plastic 018 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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