Rock 020 brings a flat, grey and rock surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Blender.
The pack is shipped at up to 8K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Suited for any pipeline that respects PBR conventions: motion designers can drop Rock 020 into their material library and continue working without a single rebake.
Tested across Blender, Unreal Engine, Maya, Houdini and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Rock 020 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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