Rock 04 brings a rough, uneven and stone surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Marmoset Toolbag.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Built for ArchViz teams who need a material to drop into a scene and stay there. Rock 04 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Marmoset Toolbag, 3ds Max, Unreal Engine, Maya and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Rock 04 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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