Roofing Tiles 001 brings a city, house and old surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for 3D artists who need a material to drop into a scene and stay there. Roofing Tiles 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unreal Engine, Cinema 4D, Unity, Houdini and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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