In stock

Roofing Tiles 011 A

43.74$

Roofing Tiles 011 A delivers color, displacement, normal, roughness, opacity, ambient-occlusion maps ready to drop into Maya or any modern renderer.

SKU: TA-ACG-ROOFINGTILES011A Tags: , , , ,
Add to cart

Roofing Tiles 011 A delivers a roofing tiles PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported at the resolution your project needs.

Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, opacity, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.

Built for indie game studios who need a material to drop into a scene and stay there. Roofing Tiles 011 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Tested across Maya, Unreal Engine, Marmoset Toolbag, 3ds Max and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

There are no reviews yet.

Be the first to review “Roofing Tiles 011 A”

Your email address will not be published. Required fields are marked *