Tiles 022 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the clean, dark character of real tiles surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Tiles 022 into their material library and continue working without a single rebake.
Drop into Maya, Unreal Engine, Cinema 4D, 3ds Max and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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