Tiles 048 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the green, small character of real tiles surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Tiles 048 into their material library and continue working without a single rebake.
Tested across Unity, Marmoset Toolbag, Maya, Houdini and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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