Tiles 131 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the detailed, floor character of real tiles surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 131 integrates without negotiation. Motion designers will recognise the workflow immediately.
Tiles 131 loads cleanly into Cinema 4D, Blender, Unity, 3ds Max and Maya. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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