Surface character: broken, damaged and destroyed. Tiles 137 D is a tiles material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Tiles 137 D carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Drop into Cinema 4D, Unity, Houdini, Unreal Engine and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Tiles 137 D stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

There are no reviews yet.