This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Travertine 004 ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Travertine 004 integrates without negotiation. Product visualisers will recognise the workflow immediately.
Engine compatibility: Maya, 3ds Max, Marmoset Toolbag, Unreal Engine and Blender. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Travertine 004 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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