This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Wood Floor 064 ships ready for production use, not as a sample.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for motion designers who need a material to drop into a scene and stay there. Wood Floor 064 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Blender, Unreal Engine, Houdini, 3ds Max and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Wood Floor 064 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
