Rocks 001 brings a boulder, cliff and rocks surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for motion designers who need a material to drop into a scene and stay there. Rocks 001 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unreal Engine, Blender, Cinema 4D, Maya and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Rocks 001 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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