Plaster 006 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the plaster, wall character of real plaster surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 2K, so you can pick the tier that fits your VRAM and target platform.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Plaster 006 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Engine compatibility: Unity, Blender, 3ds Max, Maya and Houdini. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.
